| 23 | |
| 24 | == Translating MFC Messages into Events == |
| 25 | |
| 26 | The messages are aggregated into events using a set of rules defined in XML. The order of the rules in the XML file defines their priority. |
| 27 | |
| 28 | === Single Messages and Sequences === |
| 29 | |
| 30 | There is a distinction between single messages and whole sequences of messages of the same type. The former may be used for, e.g., {{{WM_LBUTTONDOWN}}} and {{{WM_LBUTTONUP}}}: |
| 31 | {{{ |
| 32 | <msg type="&WM_LBUTTONDOWN;"/> |
| 33 | <msg type="&WM_LBUTTONUP;"/> |
| 34 | }}} |
| 35 | |
| 36 | Sequences of the same message occur, e.g., when scrolling: |
| 37 | {{{ |
| 38 | <msg type="&WM_LBUTTONDOWN;"/> |
| 39 | <msg type="&WM_HSCROLL;" multiple=true/> |
| 40 | <msg type="&WM_LBUTTONUP;"/> |
| 41 | }}} |
| 42 | |
| 43 | The distinction is using the {{{multiple}}} attribute of the {{{msg}}} node, |
| 44 | which is per default false. If it is true, it means ``at least one'', similar to |
| 45 | ``+'' in regular expressions. |
| 46 | |
| 47 | === Storage of messages === |
| 48 | |
| 49 | Each message or message sequence can be stored for later use, e.g., comparisons |
| 50 | with other messages or generating replays. This is done using the {{{store}}} |
| 51 | and {{{storeSeq}}} nodes: |
| 52 | {{{ |
| 53 | <msg type="&WM_LBUTTONDOWN;"> |
| 54 | <store var="clicked"/> |
| 55 | </msg> |
| 56 | <msg type=&WM_HSCROLL;" multiple=true> |
| 57 | <storeSeq varSeq="scrolls/> |
| 58 | </msg> |
| 59 | }}} |
| 60 | |
| 61 | When storing a message, the {{{window.hwnd}}} is automatically resolved and its |
| 62 | target string is stored as an attribute of the message ({{{winParamType}}}). If |
| 63 | other parameters contain HWNDs that need to be later on to address a target, |
| 64 | they can be resolved manually and stored as a further parameter: |
| 65 | {{{ |
| 66 | <msg type=&WM_HSCROLL;" multiple=true> |
| 67 | <storeSeq varSeq="scrolls> |
| 68 | <resolveHwnd param="scrollBarHandle" storeParam="scrollBarTarget"/> |
| 69 | </storeSeq> |
| 70 | </msg> |
| 71 | }}} |
| 72 | |
| 73 | === Checking equalities === |
| 74 | |
| 75 | Only matching messages by their type is insufficient. Comparisons between their |
| 76 | parameters are also required. This can be done using {{{equals}}} nodes: |
| 77 | {{{ |
| 78 | <msg type="&WM_LBUTTONDOWN;"> |
| 79 | <store var="clicked"/> |
| 80 | </msg> |
| 81 | <msg type="&WM_LBUTTONUP;"> |
| 82 | <equals> |
| 83 | <paramValue obj="this" param="window.hwnd"/> |
| 84 | <paramvalue obj="clicked" param="window.hwnd/> |
| 85 | </equals> |
| 86 | </msg> |
| 87 | }}} |
| 88 | In the example above, the {{{equals}}} node compares whether the value of the |
| 89 | parameter ``window.hwnd'' is equal for the stored variable ``clicked'' and the |
| 90 | current message itself, i.e., ``this''. |
| 91 | |
| 92 | In general, each {{{equals}}} node has the same structure: |
| 93 | {{{ |
| 94 | <equals> |
| 95 | termNode1 |
| 96 | termNode2 |
| 97 | </equals> |
| 98 | }}} |
| 99 | There are four types of term nodes: |
| 100 | 1. {{{paramValue}}}: of the messages (example above) |
| 101 | 1. {{{constValue}}}: constant value, e.g., {{{<constValue value="Button"/>}}} |
| 102 | 1. {{{winInfoValue}}}: information about the target of the message. |
| 103 | - {{{<winInfoValue obj="this" winParam="class"/>}}} for the class of the target |
| 104 | - {{{<winInfoValue obj="this" winParam="hwnd"/>}}} for the HWND |
| 105 | - {{{<winInfoValue obj="this" winParam="resourceId"/>}}} for the resource Id. |
| 106 | 1. {{{msgInfoValue}}}: information about the type and target of the message. |
| 107 | - {{{<msgInfoValue obj="this" msgParam="type"/>}}} for the type of the message (its integer) |
| 108 | - {{{<msgInfoValue obj="this" msgParam="target"/>}}} for the target of the message (its string representation) |
| 109 | |
| 110 | The comparison of sequence variables is not yet implemented! |
| 111 | |
| 112 | === Generation of replay sequences === |
| 113 | If a message sequence has been successfully matched to a rule, a replay sequence |
| 114 | is generated. This is done using {{{genMsg}}} and {{{genMsgSeq}}} nodes. |
| 115 | |
| 116 | The first way to generate a replay message is to directly replay a message that |
| 117 | has been stored during the matching phase: |
| 118 | {{{ |
| 119 | <genMsg delay="100"> |
| 120 | <storedVar obj=clicked"/> |
| 121 | </genMsg> |
| 122 | }}} |
| 123 | The delay attribute signifies that the replaying tool pauses for 100 ms after |
| 124 | sending the message stored in the variable ``clicked''. |
| 125 | |
| 126 | The second way is to ``construct'' it: |
| 127 | {{{ |
| 128 | <genMsg delay="100"> |
| 129 | <type> |
| 130 | <msgInfoValue obj="cmd" msgParam="type"/> |
| 131 | </type> |
| 132 | <target> |
| 133 | <msgInfoValue obj="cmd" msgParam="target"/> |
| 134 | </target> |
| 135 | <LPARAM> |
| 136 | <paramValue obj="cmd" param="sourceDesc"/> |
| 137 | </LPARAM> |
| 138 | <WPARAM> |
| 139 | <paramValue obj="cmd" param="WPARAM"/> |
| 140 | </WPARAM> |
| 141 | </genMsg> |
| 142 | }}} |
| 143 | The type needs to be an integer. The target needs to be a target string. |
| 144 | The LPARAM and WPARAM are both optional, their default values are 0. They can be |
| 145 | either numerical or target strings. Furthermore, it is possible to define the |
| 146 | HI and LO word of them separatly: |
| 147 | {{{ |
| 148 | <LPARAM> |
| 149 | <LOWORD> |
| 150 | value |
| 151 | </LOWORD> |
| 152 | <HIWORD> |
| 153 | value |
| 154 | </HIWORD> |
| 155 | </LPARAM> |
| 156 | }}} |
| 157 | |
| 158 | The value types are the same that can be used as terms for {{{equals}}} nodes. |
| 159 | |
| 160 | To generate message sequences, the {{{genMsgSeq}}} node is used: |
| 161 | {{{ |
| 162 | <genMsgSeq delay="20"> |
| 163 | <type> |
| 164 | <constValue value="&TBM_SETPOS;"/> |
| 165 | </type> |
| 166 | <target> |
| 167 | <seqValue seqObj="scrolls" param="scrollBarTarget"/> |
| 168 | </target> |
| 169 | <LPARAM> |
| 170 | <constValue value="1"/> |
| 171 | </LPARAM> |
| 172 | <WPARAM> |
| 173 | <seqValue seqObj="scrolls" param="scrollPos"/> |
| 174 | </WPARAM> |
| 175 | </genMsgSeq> |
| 176 | }}} |
| 177 | The three value types used for equals are allowed. However, either the |
| 178 | type or the target must be of a {{{seqValue}}}, otherwise the |
| 179 | creation will fail. In case more than one {{{seqValue}}} variable is used, |
| 180 | e.g., a different one for the LPARAM than for the target, both sequences must |
| 181 | have the same length. |
| 182 | |